Charm Monster


4th-Level Enchantment Spell (Bard, Druid, Sorcerer, Warlock, Wizard)

Casting Time: Action
Range: 30 feet
Components: V, S
Duration: 1 hour

One creature you can see within range makes a Wisdom saving throw. It does so with if you or your allies are fighting it. On a failed save, the target has the condition until the spell ends or until you or your allies damage it. The creature is to you. When the spell ends, the target knows it was by you.

At Higher Levels: You can target one additional creature for each spell slot level above 4.


Source: Player's Handbook, p. 249